evolved_not_extinct: (Turned)
2030-07-08 09:22 pm
Entry tags:

Information

Durant

Age
Twenties
Gender
Male
Height
7'2''
Build
Athletic
Species
Viashino

Background

In the world-spanning city of Ravnica, the Guilds are king. Or at least, that's what each guild tells their respective members. The truth is that a magically-enforced geas known as the 'Guildpact' orders them to cooperate with one another instead of kill each other, something that is to a degree followed. Each guild has its role within Ravnican society, and each guild has its opinions involving the others.

One guild, the Gruul, was once responsible for keeping civilization in check and maintaining the wilderness upon the first Guildpact. Other guilds didn't take long in pushing themselves into Gruul turf: The Selesnya Conclave, preaching of the unity one can have with nature, began plowing fields and groves on what was not meant to be their land. The Simic Combine, with their biomancers and their ever-expanding curiosity into shaping nature and its creatures into a more advanced and beneficial (in their opinion) image, began to claim vast acres of land for their experiments. This began to rip the Gruul's responsibilities from their hands bit by bit, to the point where the Gruul were being written out of Ravnican law itself. The law-keeping Boros Legion saw little need to protect them any longer, while the pseudo-religious power-and-profit guild of the Orzhov Syndicate saw the Gruul as a resource of, ahem, "unpaid laborers". Exploited, abused and ignored, the Gruul shattered into a smattering of loose clans, and in turn began a campaign of the destruction of any civilization they could raid. Their core turned to that of chaos and contempt: Destroy all settlements, ruin what the "cobble roaches" of the other guilds have taken from them, and let true wilderness thrive in their destructive wake. As far as the Gruul Clans were concerned, all other guilds were their enemy, and all trespassers need not live to tell the tale of their visit to the ever-growing wasteland known as the Rubblebelt.

Dragon-descended dinosaurian folk known as the Viashino live among the Gruul. Born into the Clan long after the usurping, Durant the viashino emphatically lived for the creed: Crush civilization, let the old world thrive.

While on a hunt, he was prey to a trap laid by the Simic Combine, a Guild who regularly took animals and "improved" them with magic or experimental parts. His hunting party abandoned him to his fate, feeling they'd wiped their claws clean of him, but that was the night Durant met an unusual woman, Dr. Adelais Roussette, who released him. Words were brief, but Durant set off back into the woods to regroup with his hunting party.

He was met with further ridicule. What fool falls into a trap meant for deer? For rabbits? Yet as Durant's anger grew, overtaking his pride, something new bloomed within him: He couldn't stop thinking of that woman. For what reason did she treat him so kindly?

Without warning, Durant set off at sundown. He would find this woman and learn more, see if she saw him as weak, or if she'd cast some sort of sorcery upon him to make him think so many things at once. That night, Durant became a "trog", or a lone wanderer among the Gruul that belonged to no tribe.

His "tribe mates" saw this as opportunity to be rid of him once and for all. They set out to hunt him, to slay him and present some part of him to their leaders as proof that the Gruul Clans would accept no fools. They set upon him with a ferocity he knew quite well, attacking as a wild group in an ambush to overwhelm him. As Durant was pinned, one of his old friends setting up to remove his head clean from his shoulders, Durant had a plan only a Gruul would concoct:

He'd free himself. Forcibly. He entered a barbarian rage and set his jaws into his own left shoulder. He chewed until the last of the bone and flesh were torn free from his body, and with a burst of renewed fury, Durant fled for his own life.

Yet it ebbed from his body as he ran. He was bleeding heavily. Durant hardly remembered how he managed to track Doctor Roussette, that strange woman who was a blend of humanoid female and sea creature, but he somehow wound up a nearly bloodless heap at her doorstep.

When he awoke, he was whole again. Somehow. His left arm had been replaced by a strange symbiotic mollusk known as 'No. 31', and is able to shape itself into weapons or a claw at his command. In return, it takes nutrients from his blood to keep itself alive.

Ever grateful for the second chance, and vengeful from his treatment via the Gruul, Durant opted to accept Dr. Roussette's offer to become her lab assistant, aiding her in what heavy lifting, bodyguarding, and (should he learn how to read/write) medical procedures she feels needs another pair of hands. Joining them are the two eccentric gremlins of the Izzet League Guild, Dirzzi and Desta, the mysterious and shadowy Lufein of the House Dimir Guild and the greatest enigma of all: A goblin named Mon with his hand in every existing guild, with no memory of how he'd made such bonds.

Now, if only a blockheaded barbarian could surmise he was in love as quickly as he could find himself a way out of an ambush or make such strange, small friends...

Personality

To be Gruul, one must have a reckless, violent streak a mile wide. Durant is a sort that would rather act first than question why everything is happening. He's more the type to ask after, when he stands on a pile of rubble or a corpse. While appropriate among his original guild, it's a slight cause for trouble among the Simic. Yet however much they turn their nose at his methods, he's tremendously effective: He singlehandedly demolished a Gruul hunting party targeting the city at large, telling of the fact that Durant doesn't care if his targets were once old friends; they all bleed the same under the hammer and the axe.

He is, however, loyal to a degree. Should he see wisdom in the words of someone who has earned his respect, he may stay his hand and see things through. Disrespect earns swift disrespect right back. To some it may actually come off as sensitivity, but in the world of the Gruul, shit-talk runs like water, and he doesn't take it all that seriously. He isn't ignorant to actual acts of malice, however: He's swift to put an end to all of it if it means keeping those he respects safe.

Safety can sometimes come at a cost. As a barbarian, Durant's temper can lean toward wire-thin. The ability to fly into a rage, his class specialty, is the primary reason behind his survival. Because of the ease in which he can rage, it's not an easy on-off switch: He sees a fight through, and he moves on to the next. Provide a wide berth.

In between battles, Durant's demeanor on your average day is what one can expect of barbarians: Coarse, to put it kindly. Having lived in the wilds his whole life, he doesn't have table manners, social skills (hell, he only recently began learning to read and write), and in the beginning, he lacked a polite bone in his body. It was Doctor Roussette's influence that lends him to actually thank someone, or welcome someone, or ask for something. It's a strange mannerism to him, one he struggles with at times, but he sees the merit in acting like a good boy when the time calls for it. He'll complain that it's still "cobble roach" crap, and functions as best as he can to be himself. Unless he's being watched.

At the end of the day, he's the guy with experience you take to a war, a hunt or a party. But if you plan to haul him over to a fancy dinner party, luck be with you. Tip the servers generously.

Abilities & Inventory

Barbarian: Durant's a barbarian. He bears supernatural strength, constitution and stamina, capable of handling a multitude of foes with gusto.

Barbarian Rage (Storm Herald): A product of his class, Durant can easily fly into an anger-fueled state that enhances his physical capabilities further. He hits harder, swings faster, and even alters the world around him. The Storm Herald barbarian creates a field of an element around him while he rages:
Desert: Added fire resistance. The desert aura greatly increases his body heat to the point of burning what he touches. He can also superheat the air around him to inflict fire damage to foes directly around him (Range: 10 feet).
Sea: Underwater breathing. The sea aura allows him to move swiftly underwater, and like an eel, he can inflict lightning damage on single targets (Range: 10 feet).
Tundra: Cold resistance. Provides small healing to allies around him, and allows him to freeze liquids with a touch (Range: 10 feet, and can freeze only a 5 feet cube of water).

Love Potion #31: Dr. Roussette's greatest creation! Durant's missing left arm has been replaced by some sort of mollusk, an ever-shifting creature that binds to his shoulder and feeds on his blood. In exchange, the non-sentient creature shapes to Durant's whims, whether he needs a working arm or a giant hammer, or a massive axe. #31 is his primary weapon, removing the need to ever wield wood and steel of his own.
evolved_not_extinct: (Default)
2019-10-14 10:39 pm

App for... well, nowhere. This has to be trashed and redone.

Player Information
Name: Ami
Age: 34
Contact: amidonuttyjoy@yahoo.com, MechaPony @ Plurk, RainbowDonut #5538 @ Discord
Other Characters: N/A

Character Information
Name: Durant (Previously Talon, and Fang)
Canon: D&D OC, from the “Guildmaster’s Guide to Ravnica” materials.
Canon Point: Upon Karados' arrest.
Age: Early twenties
History:

In the world-spanning city of Ravnica, the Guilds are king. Or at least, that's what each guild tells their respective members. The truth is that a magically-enforced geas known as the 'Guildpact' orders them to cooperate with one another instead of kill each other, something that is followed to the letter, but rarely to the spirit. Each guild has its role within Ravnican society, and each guild has its opinions involving the others.

One guild, the Gruul, was once responsible for keeping civilization in check and maintaining the wilderness upon the first Guildpact. Other guilds didn't take long in pushing themselves into Gruul turf: The Selesnya Conclave, preaching of the unity one can have with nature, began plowing fields and groves on what was not meant to be their land. The Simic Combine, with their biomancers and their ever-expanding curiosity into shaping nature and its creatures into a more advanced and beneficial (in their opinion) image, began to claim vast acres of land for their experiments. This began to rip the Gruul's responsibilities from their hands bit by bit, to the point where the Gruul were being written out of Ravnican law itself. The law-keeping Boros Legion saw little need to protect them any longer, while the pseudo-religious power-and-profit guild of the Orzhov Syndicate saw the Gruul as a resource of, ahem, "unpaid laborers". Exploited, abused and ignored, the Gruul shattered into a smattering of loose clans, and in turn began a campaign of the destruction of any civilization they could raid. Their core turned to that of chaos and contempt: Destroy all settlements, ruin what the "cobble roaches" of the other guilds have taken from them, and let true wilderness thrive in their destructive wake. As far as the Gruul Clans were concerned, all other guilds were their enemy, and all trespassers need not live to tell the tale of their visit to the ever-growing wasteland known as the Rubblebelt.

Dragon-descended dinosaurian folk known as the Viashino live among the Gruul. Born into the Clan long after the usurping, Talon the viashino emphatically lived for the creed: Crush civilization, let the old world thrive. Despite understanding the creed, little Talon was a sponge, wanting to know more. He always had questions for the Clan, from what happened in the past to what the other Guilds were among countless others. His sire quickly tired of the inquiries, and some among the numbers found the child to be something of an oddity: The other Guilds abandoned them, and negotiations nor sympathies could be afforded to them. With a final warning to Talon's sire to take responsibility and silence him, the child was finally demanded to silence; he must never ask of the other Guilds and will not associate with them in any way outside of in combat.

In the years that followed, Talon kept his questions to himself, and grew into a fine raider. The day he became an adult, he did as all Gruul were asked: Be buried alive and be "reborn" as an adult with a blank slate, ready to prove their worth to the Clans. The day he was reborn, Talon renamed himself "Fang" to signify his change and parted ways with his sire. His status renewed and his childhood curiosities seemingly left in the past, Fang set off in his raiding ways for the next couple of years... until a very particular night occurred.

While on a scouting mission through the Rubblebelt, Fang travelled much further than he ever had before. Caught in unfamiliar territory, the young viashino soon made a grievous misstep: He fell prey to a live trap, and the other scouts left him for dead. Here he remained for another day or two, before the biomages and scientists arrived to collect their quarry. The scientists and biomages were members of a Guild known as the Simic Combine. Their creed, to seek one's own way to evolve rather than let nature take its course, required the use of creatures from many walks of life- mostly ocean life. Prepared to fight to the death, Fang prepared himself. He was not about to be carved into pieces and experimented on!

He didn't expect to be released, however. One of the biomages, Doctor Adelais Roussette, expressed her apologies and mended the injuries Fang had inflicted during his struggles. Their exchange was brief, coarse and distrustful on his end, but it was one that would change him as the viashino escaped into the jungles and made a beeline for home.

Why hadn't they chopped him to bits? Why did the woman heal him? Why was he treated so kindly? These were questions he brought home with him, opening old scabs he had rather forgotten he'd caused in his childhood. He was meant to kill them once he was free, silence them and keep them from possibly finding and stealing even more Gruul land. To speak with them at all was grounds for reprimand, but to let them go unharmed was grounds for something far harsher.

For the days that followed, murmurs along the viashino branch of the Clans went into discussion as to what to do with Fang. He was too soft, and the Simic were beginning to harvest from the Rubblebelt. Both issues needed to be dealt with. But Fang's mind was filled with the face of the woman he met, a strange blend of shark and elf. He needed to find her again, get some answers about the Guilds, and perhaps warn her away from this part of the Belt. He was suspecting more and more that perhaps the stories circulating through the Gruul Clans were wrong. Driven entirely by a passion for the truth, Fang set off one sunset. He would find this woman and learn more, or if she'd cast some sort of sorcery upon him to make him think so many things at once. That night, Fang became a "trog", or a lone wanderer among the Gruul that belonged to no tribe.

Or so he thought. His "tribe mates" saw this as desertion, an escape before suffering the punishment for his crime. They set out to hunt him, to slay him as an example to others who may defect and present some part of him to their leaders as proof that the Gruul Clans would accept no softness. In doing so, they would prevent Roussette's party from their warning. They set upon Fang with a ferocity he knew quite well, attacking as a wild group in an ambush to overwhelm him. The battle was bloody, a familiar clash of strength upon strength. But he miscalculated; they also knew his tactics, and knew exactly how to subdue him. As Fang was chained, mocked, one of his old friends setting up to remove his head clean from his shoulders, Fang had a plan only a Gruul would concoct:

He'd free himself. Forcibly. He entered a barbarian rage and set his jaws into his own left shoulder. He chewed until the last of the bone and flesh were torn free from his body, and with a burst of renewed fury, Fang fled for his own life.

Yet it ebbed from his body as he ran, desperate as he followed his senses, tested them to their limits. He was bleeding heavily. Fang hardly remembered how he managed to track Doctor Roussette in his blood-loss delirium, but somehow wound up a half-dead heap at her doorstep.

When he awoke, he was whole again. Somehow. His left arm had been replaced by a strange symbiotic ...thing... known as 'No. 31', and is able to shape itself into weapons or a claw at his command. In return, it takes nutrients from his blood to keep itself alive; Roussette’s newest experiment. Ever grateful for the second chance, and vengeful from his treatment via the Gruul, Fang explained everything to her. He would have no place among the Gruul any longer, and insisted on paying back that life debt by guarding hers. Roussette saw no reason to refuse and gained an asset: A bodyguard, as well as aiding her in what heavy lifting and (should he learn how to read/write) medical procedures she feels needs another pair of hands. Fang accepted the task gratefully and was in turn reborn: That day, he named himself Durant. He became a curiosity among the other Simic as a defect, but a potential risk: Whatever would the Simic need an uneducated Gruul for? This Guild was one for the academically-minded. But Roussette vouched for him; what better source would she have for a bodyguard than an ex-Gruul raider? So it was that this 'Durant' would be observed carefully, a walking project bearing an experimental prosthetic limb.

Joining them are the two eccentric gremlins of the Izzet League Guild and colleagues of the Doctor’s, Dirzzi and Desta, the mysterious Lufein of the House Dimir Guild and the a goblin named Mon with his hand in every existing guild. From that day forward, Durant was no longer Gruul, but an initiate among the Simic Combine, a member of the medical research Clade.

Together, they'd begin to accidentally unravel a city-wide conspiracy to set the Guilds to war against each other once more: They would soon end a Gruul invasion of one of the city sectors of Ravnica, and would begin to gain favor with their respective guilds, Durant with the Simic included. Eyes were upon him now, especially as he'd defeated what were once comrades. They did not make a mistake in allowing Dr. Roussette to take in her strange new assistant and bodyguard.

When a poisoning of the elven guild Selesnya Conclave’s trees is soundly avoided thanks to the efforts of Durant and the team, the Simic Combine bestowed the viashino the title of ‘Luminary’, a rank above a Grunt. How quickly one gains prestige…!

But all is not as it seems: His first mission as a Luminary tasked Durant with other Simic with the acquisition of a demon summoned by the Cult of Rakdos, a wild guild responsible for the greatest parties, the most fantastical circuses, but the bloodiest acts of sacrifice to their Lord Rakdos. Durant thought nothing of it, other than wondering what the Simic wanted with a demon.

The mission went without a hitch: Durant set in and converged upon the demon, succeeding in collecting it. But as his rage faded, he saw bodies… so many bodies… So many civilian bodies. What the hell…?

He needed answers. But when he passed the demon along to his benefactor, given his proverbial pat on the head and sent on his way, he was only left with more questions. It wasn't until he returned to Doctor Roussette that his building suspicion was confirmed: He was set up. Further investigation revealed a plot between one of two mindsets of Simic: The Utopians (who desired all the guilds to study and grow outside of inter-guild conflict) and the Adaptationists (who desired all guilds to follow Simic creed or be forcibly bent to 'adapt').

Fortunately the team didn't need to search for long: In an attempt to discredit the team and the Utopians, an assassination plot was afoot and Roussette and Durant's boss lay dead, in pieces. Thank goodness for resurrection spells! Thanks to the quick work of the group, they managed to give the boss, Cyno, a second chance at life... just in time for the perpetrator to return to the scene of the crime under the guise of a routine inspection.

The man that set Durant up, Karados, was behind the murder. Happily, the viashino gathered him up and arrested him, allowing for a large sigh of relief for the Simic; namely, Roussette and Durant. But as they celebrated the question remained: How many more Adaptationists were left? How many awaited their chance?

Personality:

Durant is your garden-variety Gruul. Being born in the wilderness rather than in the pristine, highly-populated cities within Ravnica demands that you place an emphasis on being able to fight, to kill, to survive. Because of this, Durant's immediate instinct in many situations is to protect himself and see to the swift and violent end of a conflict. His number one priority in most situations- much to the chagrin of his current colleagues, is to ask himself: "Is there a fight to be had? Because I will win it." His is a bloodlust that must be sated to keep the barbarian rage at bay and in control, so Durant is typically looking for a battle or some opportunity to go out and hunt. A day is wasted if he doesn't spend at least part of it taking something down for a meal or vigorous exercise.

Outwardly, this appears bloody-minded and barbaric but that's only partially right: Durant takes his daily rituals very seriously and almost with a note of spirituality and camaraderie. A defeated opponent in a spar will be granted some form of mercy if they gave him a wonderful battle, so long as they promise him more glorious combat later. Otherwise, should an opponent or prey be destroyed, he anoints himself in their blood and viscera in an act of respect for a wonderful 'harvest', having 'taken' their strength into himself, a strength he wears proudly and in which he sees no shame.

If you're looking for any shame at all, Durant doesn't truly have any. He's blunt as a spoon. He isn't above declaring he desires a bed partner any more than he can declare he is hungry or is in need of a good piss before continuing a quest. This has been his biggest flaw since his departure from the Gruul and acceptance among the scientific, polite, rather crisp Simic Combine. Yet despite their occasional eyebrow lift when it comes to his mannerisms, his guardianship over one of their most respected doctors and how his actions far outweigh his words seems to- for now- keep Durant out of any jeopardy in his line of work.

Perhaps it is because of his almost endless curiosity. Durant, while coarse and brash, doesn't see any fault in developing new skills or figuring something out rather than abandoning it for something more familiar. At the beginning of his life up until months prior, Durant was illiterate. However, since his acceptance into the Combine, he has achieved a Kindergarten reading and writing level, and is hungry to develop this skill further. He's even seen to helping Dr. Roussette with her experiments, blending simple compounds to great success or monitoring samples for changes while they render. One day, perhaps, Durant will be something of a junior scientist, which in the eyes of the Gruul is nothing short of unheard of.

But even in his endless curiosity, Durant can still be pretty dense. For all the basic scientific work he'd done, for all the combat strategy he can concoct and execute, some of the more basic elements of emotion, in some matters of empathy and sympathy, that are still out of his reach to this day. He's not very good at comforting anyone, nor does he ever truly mourn outside of adorning blood or marks to his skin out of respect. Death is simply something that happens, and he never truly felt sadness.

Another something he can't wrap his head around is love and affection. He's taken partners to bed for stress relief, for pleasure, but somehow when he looks at Doctor Roussette for instance, he's not sure where the strange feelings are coming from and why. So he feels doubly protective of her. The entire party is fully aware of what's happening, as does Roussette. The only one left out? Durant, of course.

Overall, while Durant was the perfect Gruul, in many ways he's the perfect Simic as well: To be Simic is to be adaptive, to shift and change to better yourself while bettering and changing your environment. In Durant's mind, to be still and static is to fail, and to fail in nature is to die. So he will keep growing in strength, both in mind and in body. Because every day, he continues to surprise his comrades with just what this 'garden variety ex-Gruul' can do.

Abilities & Skills:


Barbarian: Durant's a barbarian, a class that makes no use of mana-based magic. He bears supernatural strength, constitution and stamina, capable of handling a multitude of foes with gusto.

Barbarian Rage (Storm Herald): A product of his class, Durant can easily fly into an anger-fueled state that enhances his physical capabilities further. He hits harder, swings faster, and even alters the world around him. The Storm Herald barbarian creates a field of an element around him while he rages:

Desert: Added fire resistance. The desert aura greatly increases his body heat to the point of burning what he touches. He can also superheat the air around him to inflict fire damage to foes directly around him (Range: 10 feet).

Sea: Underwater breathing. The sea aura allows him to move swiftly underwater, and like an eel, he can inflict lightning damage on single targets (Range: 10 feet).

Tundra: Cold resistance. Provides small healing to allies around him, and allows him to freeze liquids with a touch (Range: 10 feet, and can freeze only a 5 feet cube of water).

Love Potion #31: Dr. Roussette's greatest creation! Durant's missing left arm has been replaced by some sort of mollusk, an ever-shifting creature that binds to his shoulder and feeds on his blood. In exchange, the non-sentient creature shapes to Durant's whims, whether he needs a working arm or a giant hammer, or a massive axe. #31 is his primary weapon, removing the need to ever wield wood and steel of his own.

Adaptive Camoflage (Chromatophores): Durant has dark spots on his skin that shift in color similar to environments around him to help him blend. But some of his shifts are uncontrolled: In times of high emotion, they gleam a particular color in correlation to what he's feeling, much to his own frustration at times.

Inventory/Companions:

-No. 31. For purposes within Bardsong, the organ responsible for shapeshifting will be missing, rendering his arm a regular, if weird-looking, translucent arm, incapable of shifting into weapons.

-A jar of honey. What? He likes honey. The gremlins gave that to him as a gift, too.


Sample: His TDM Toplevel!